My Amiga Projects
Insanity Fight | 1987 | |||||||||||||||
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Type: Ballergame |
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DescriptionInsanity Fight was one of the first shoot-em-ups for the Amiga. My humble contribution? The animated parallax starfield used in the intro sequence. The starfield used sprites but no bitplanes, so it could be easily combined with other graphics. It was also used in many SCA intros such as Karate Kid, Goldrunner etc. |
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Exitor | March 1987 | |||||||||||||||
Type: Game (Vaporware) |
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DescriptionWe started working on Exitor right after we get our first Amigas. It was supposed to be a vertically scrolling shoot 'em up heavily inspired by Nichibutsu's 1985 arcade classic Terra Cresta (テラクレスタ). Hovever, it is still in the works. |
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iff.library, ShowIFF, MoviePro | December 1987 | |||||||||||||||
Type: Multimedia(no preview) |
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Descriptioniff.library is short Amiga library (3.5kBytes) to read and write IFF files, mainly ILBM images and ANIM animations. ShowIFF is a versatile IFF viewer and MoviePro a movie player. iff.library has been written in 68000 assembler and was quite wide-spread due to its ease of use. |
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Hawk CP-14 Scanner/Thermo printer Software | 1988 | |||||||||||||||
Type: Multimedia |
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DescriptionThe Swiss company Marvin AG was known for their hardware developments for the Atari ST. They converted a Silver Reed thermal copier to a scanner/printer that could be connected to the Atari's parallel port and later also to the Amiga. The scanner was called HAWK CP-14, it had a resolution of 200 dpi (monochrome). I wrote the Amiga software for the CP-14. There was an OCR software called Augur for the ST, but this was not ported to the Amiga. |
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A-Lock | February 1988 | |||||||||||||||
Type: Copy Protection(no preview) |
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DescriptionA-lock was a copy protection system for Commodore Amiga floppy disks. The first version used one long track that could not be copied without modifying the floppy drive's rotation speed (a mod that eventually became quite common, see the photo below in section 'USB-Floppy'). It contained some quite sophisticated code obfuscation methods that changed with every release. Additionally, it provided protection against the SCA virus (of course ;-)). It was used on Linel titles including Star Wars, Dugger and Eliminator. Later it was incorporated in the GameExec operating systems, where the entire disk could use long tracks. |
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SCA Titlemaker / GoAmiga! Titel | May 1988 | |||||||||||||||
Type: Multimedia |
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DescriptionSCA Titlemaker could be used by LooserZ and LamerZ to create intros and titles. It featured soft-scrolling texts, multiple fonts, background images, fade effects and sounds. It was later sold as a commercial product called "GoAmiga! Titel" by Softwareland. |
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Dugger | June 1988 | |||||||||||||||
Type: Game |
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DescriptionDugger was a simple clone of Namco's classic "Dig Dug" from 1982. Originally it was planned to port the game from Atari ST to Amiga, but the code was such a mess that I completely re-wrote the game without looking at the original source-code. I also re-created the music on the Amiga using Christian Haller's excellent SoundFX sound editor by listening to the Atari tune. The game was pretty lame and received lukewarm reviews. The highlight of the game was its intro featuring Herbie Stone, Linel's mascot. |
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CheatsType scamagic during game play to enable cheat mode. The screen will flash to confirm correct code entry. Then, press F1 to skip a level, F2 to restart a level or F3 to get an extra life. |
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Rings Of Medusa (ROM) | 1990 | |||||||||||||||
Type: Game (Strategy) |
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DescriptionRings of Medusa (also known as ROM) is a strategy game revolving around medieval / fantasy. The game centers around the quest of Prince Cirion of Morenor attempting to save the kingdom from an evil spell of the demonworld queen Medusa who has split his country and forced him into exile. Cirion must find five magic rings, scattered around the country, to summon the witch for a final showdown. |
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CheatsType desoxyribonukleinsaeure to activate cheat mode. |
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Transworld | 1990 | |||||||||||||||
Type: Game (Strategy) |
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DescriptionThe player takes control of a new trucking company and competes against up to either three other human or computer players to make the most money. The game has two modes to choose from, a continuous play mode that plays indefinitely or a timed mode that runs a select number of turns. Players control all aspects of the company from purchasing new trucks to hiring mechanics to building new offices. Each round of the game controls one day of game time with each player taking a turn. Periodically, a random event will happen which can either help or hinder the player's company. Some events are offers to have goods delivered while others are sick days that skip the player's turn. The game ends when a player chooses to end it or when the selected number of rounds have been completed. The winner is the player with the most money at the game's end. (Source: Wikipedia ;) |
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GoAmiga! Datei | 1991 | |||||||||||||||
Type: Datenbank |
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DescriptionGoAmiga! Datei was the German version of MiAmiga File by Softwood. I did some modifications for Softwareland (don't recall what it was ...) |
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Scan-Master / TopScan | 1991 | |||||||||||||||
Type: Multimedia(no preview) |
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DescriptionScan-Master, later renamed to TopScan, is a professional scanner software for the Amiga. It can save images in 24-bit IFF format and was hell expensive. |
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Starbyte CDTV Demo | March 1991 | |||||||||||||||
Type: Demo |
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DescriptionThis is a combined Data/Audio CD which Chris Haller and I created for Starbyte Software to show off the "upcoming" mega game Dragonslayer at CeBit 1991. It was a nice exercise for learning how to program the CDTV. Of course, the CDTV never caught on. |
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HB Fahrfestival 91 | June 1991 | |||||||||||||||
Type: Game (Racing) |
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DescriptionThis was used in a BMW racing simulator with real steering wheel, gas pedal and brake. It featured an Amiga 2000 with 68020 board. Several versions existed for different sponsors (HB, BMW, ...) |
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Das Schwarze Auge - Die Schicksalsklinge | 1992 | |||||||||||||||
Type: Game |
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Description |
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ISDN-Master / WilhelmTEL | 1993 | |||||||||||||||
Type: Data transfer, Telephony (CTI) |
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DescriptionWilhelmTEL for the bsc ISDN-Master board is an integrated CTI solution including contacts directory, answering machine, personalized ringtones etc. |
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Bobi | November 1993 | |||||||||||||||
Type: Utility |
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DescriptionBobi is a tool to manage, convert, crop and animate BOBs (Blitter oBjectS) and to generate source code (Assembler and C). It was used in many games such as Traps'n'Treasures. The Bob Animation Language BOBOL, part of Game Exec, was used to control these bobs and their actions within the game. |
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PicZoo | 1995 | |||||||||||||||
Type: Graphics Utility |
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DescriptionPicZoo is an image cataloger software. It uses AREXX scripts that control The Art Department Pro to import and scale image files. It can read IFF, GIF and JPG images and supports AGA screen modes such as HIRES HAM |
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USB-Floppy | 2013 | |||||||||||||||
Type: Hardware Mod |
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DescriptionKryoFlux is a USB-based floppy controller designed specifically for reliability, precision, and getting low-level reads suitable for software preservation. It was developed by The Software Preservation Society, the authority in authentic disk imaging and floppy disk preservation. My mod puts the KryoFlux board into my old external Amiga drive. It is the very drive that was used to master Dugger and many other disks using the GameExec long-track copy protection system. The drive features a potentiometer to adjust rotation speed. |
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There are about 50 projects. More to come ...
Interesting Links
- Report about the Swiss software development company LINEL. I did some games and copy protections for them (ASM 1988, German)
- Report about the European Piracy Scene and SCA "changing sides" (Commodore User 1988)
- Story about Swiss Amiga game designers (20min, German)
- "Only Amiga" 25th Anniversary Animated Tribute by Eric Schwartz
- Christian Haller's Amiga page (Insanity Fight, Crack, SoundFX etc.)
- Roman Werner's Traps'n'Treasures Story
- Codetapper's Amiga Retro Site (technical)
End of line.