Christian A. Weber's Non-Blog

My Amiga Projects

Insanity Fight 1987

Type: Ballergame

screenshot

Credits

Programming: Christian Haller
Parallax Starfield: Christian A. Weber
(uncredited)
Publisher: Microdeal

Files

Description

Insanity Fight was one of the first shoot-em-ups for the Amiga. My humble contribution? The animated parallax starfield used in the intro sequence. The starfield used sprites but no bitplanes, so it could be easily combined with other graphics. It was also used in many SCA intros such as Karate Kid, Goldrunner etc.

Exitor March 1987

Type: Game (Vaporware)

Credits

Programming: Christian A. Weber (as SCA)
Graphics: Roman Werner (as Big Apple)
Music: Ruedi Hugentobler (uncredited)
Publisher: Released to the scene by the authors

Links

Files

Description

We started working on Exitor right after we get our first Amigas. It was supposed to be a vertically scrolling shoot 'em up heavily inspired by Nichibutsu's 1985 arcade classic Terra Cresta (テラクレスタ). Hovever, it is still in the works.

iff.library, ShowIFF, MoviePro December 1987

Type: Multimedia

(no preview)

Credits

Programming: Christian A. Weber
Publisher: Christian A. Weber
License: Public Domain

Links

Files

Description

iff.library is short Amiga library (3.5kBytes) to read and write IFF files, mainly ILBM images and ANIM animations. ShowIFF is a versatile IFF viewer and MoviePro a movie player. iff.library has been written in 68000 assembler and was quite wide-spread due to its ease of use.

Dugger January 1988

Type: Game

Credits

Programming: Christian A. Weber
Graphics: Jens Eisert, Orlando Petermann, Markus Grimmer, Thorsten Zimmerman, Christian A. Weber
Music composer: Jochen Hippel
Amiga Music: Christian A. Weber
Music Editor: SoundFX by Christian Haller
Tools: AGels, CDisk, Bobi
Publisher: Linel

Files

Description

Dugger was a simple clone of Namco's classic "Dig Dug" from 1982. Originally it was planned to port the game from Atari ST to Amiga, but the code was such a mess that I completely re-wrote the game without looking at the original source-code. I also re-created the music on the Amiga using Christian Haller's excellent SoundFX sound editor by listening to the Atari tune. The game was pretty lame and received lukewarm reviews. The highlight of the game was its intro featuring Herbie Stone, Linel's mascot.
Dugger was the first game to use some components of my upcoming "Game Exec" mini OS which was used in many games such as Crack, Eliminator, Leonardo, Ringside, Star Wars, Traps'n'Treasures and more.

Cheats

Type scamagic during game play to enable cheat mode. The screen will flash to confirm correct code entry. Then, press F1 to skip a level, F2 to restart a level or F3 to get an extra life.

SCA Titlemaker / GoAmiga! Titel May 1988

Type: Multimedia

screenshot

Credits

Programming: Christian A. Weber
Publisher SCA Titlemaker: Swiss Cracking Association, Zürich
Publisher GoAmiga! Titel: Softwareland AG, Zürich

Files

Description

SCA Titlemaker could be used by LooserZ and LamerZ to create intros and titles. It featured soft-scrolling texts, multiple fonts, background images, fade effects and sounds. It was later sold as a commercial product called "GoAmiga! Titel" by Softwareland.

Rings Of Medusa (ROM) 1990

Type: Game (Strategy)

Credits

Amiga Programming: Christian A. Weber, Christian Haller
Music: Jochen Hippel
Prublisher: Starbyte

Links

Files

Description

Rings of Medusa (also known as ROM) is a strategy game revolving around medieval / fantasy.

Cheats

Type desoxyribonukleinsaeure to activate cheat mode.
If you're lazy it is sufficient to type desoxy and three dots. That secret was very well kept during the old days :)

Transworld 1990

Type: Game (Strategy)

screenshot

Credits

Amiga Programming: Christian A. Weber
Music: Jochen Hippel
Prublisher: Starbyte

Files

Description

The player takes control of a new trucking company and competes against up to either three other human or computer players to make the most money. The game has two modes to choose from, a continuous play mode that plays indefinitely or a timed mode that runs a select number of turns. Players control all aspects of the company from purchasing new trucks to hiring mechanics to building new offices. Each round of the game controls one day of game time with each player taking a turn. Periodically, a random event will happen which can either help or hinder the player's company. Some events are offers to have goods delivered while others are sick days that skip the player's turn. The game ends when a player chooses to end it or when the selected number of rounds have been completed. The winner is the player with the most money at the game's end. (Source: Wikipedia ;)

GoAmiga! Datei 1991

Type: Datenbank

screenshot

Credits

Programming: Woody Williams, Donald Brady, Christian A. Weber
Publisher: Softwareland AG, Zürich

Files

Description

GoAmiga! Datei was the German version of MiAmiga File by Softwood. I did some modifications for Softwareland (don't recall what it was ...)

Scan-Master / TopScan 1991

Type: Multimedia

(no preview)

Credits

Programming: Christian A. Weber
Development company: Relog AG, Zürich
Publisher: bsc büroautomation AG, Munich

Files

Description

Scan-Master, later renamed to TopScan, is a professional scanner software for the Amiga. It can save images in 24-bit IFF format and was hell expensive.

Starbyte CDTV Demo March 1991

Type: Demo

screenshot

Credits

Programming: Christian Haller, Christian A. Weber
Prublisher: Starbyte

Files

Description

This is a combined Data/Audio CD which Chris Haller and I created for Starbyte Software to show off the "upcoming" mega game Dragonslayer at CeBit 1991. It was a nice exercise for learning how to program the CDTV. Of course, the CDTV never caught on.

HB Fahrfestival 91 June 1991

Type: Game (Racing)

screenshot

Credits

Amiga Programming: Christian A. Weber
Prublisher: Starbyte

Files

Description

This was used in a BMW racing simulator with real steering wheel, gas pedal and brake. It featured an Amiga 2000 with 68020 board. Several versions existed for different sponsors (HB, BMW, ...)

Das Schwarze Auge - Die Schicksalsklinge 1992

Type: Game

Credits

Amiga Programming: Christian A. Weber
Publisher: Attic Software

Files

Description

Das Schwarze Auge - Die Schicksalsklinge is an adaption of the popular board game by Schmidt Spiel + Freizeit GmbH. I did the Amiga version which is based on the PC version by Attic Software. The German version was released by Attic, the English version was called Realms of Arkania - Blade of Destiny and was released by US Gold and Sir-Tech (two versions). The challenge was that it had to run on 1MB Amigas but without disabling the OS. It was installable on hard disk. The intro tells the story about Aventuria and the events before the game. I programmed it from scratch since that was easier than converting the existing code.

ISDN-Master / WilhelmTEL 1993

Type: Data transfer, Telephony (CTI)

screenshot

Credits

Programming: Christian A. Weber, Christian Haller
Development company: Relog AG, Zürich
Publisher: bsc büroautomation AG, Munich

Files

Description

WilhelmTEL for the bsc ISDN-Master board is an integrated CTI solution including contacts directory, answering machine, personalized ringtones etc.

Bobi November 1993

Type: Utility

screenshot

Credits

Programming: Christian A. Weber
Users and Beta Testers: Christian Haller, Roman Werner, René Straub
Publisher: -

Files

Description

Bobi is a tool to manage, convert, crop and animate BOBs (Blitter oBjectS) and to generate source code (Assembler and C). It was used in many games such as Traps'n'Treasures. The Bob Animation Language BOBOL, part of Game Exec, was used to control these bobs and their actions within the game.

PicZoo 1995

Type: Graphics Utility

screenshot

Credits

Programming: Christian A. Weber
License: Shareware

Files

Description

PicZoo is an image cataloger software. It uses AREXX scripts that control The Art Department Pro to import and scale image files. It can read IFF, GIF and JPG images and supports AGA screen modes such as HIRES HAM

USB-Floppy 2013

Type: Hardware Mod

screenshot

Credits

Hardware Modding: Christian A. Weber
KryoFlux: The Software Preservation Society

Links

Files

Description

KryoFlux is a USB-based floppy controller designed specifically for reliability, precision, and getting low-level reads suitable for software preservation. It was developed by The Software Preservation Society, the authority in authentic disk imaging and floppy disk preservation. My mod puts the KryoFlux board into my old external Amiga drive. It is the very drive that was used to master Dugger and many other disks using the GameExec long-track copy protection system. The drive features a potentiometer to adjust rotation speed.

There are about 50 projects. More to come ...

Interesting Links



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